Crime and Punishment

From The Secret World Wiki
Jump to: navigation, search
Crime and Punishment
Region: Solomon Island
Zone: Savage Coast
Location: Kingsmouth Lighthouse
Starting Coords: 910, 105
End location: 457, 722
Given by: Sam Krieg
Type: Investigation
Reward: 605,440 Experience
Added in: Update 1.1.0
Repeatable: Yes


Sam Krieg seems to know a lot about the shadowy sickness that underlies Solomon Island's history. Trace the famous author's research into the island, and find the source of his knowledge.



Sam Kreig: "We may curse heaven for our fate, but hell is a device of our own construction."
Sam Kreig: "The Ebony Tower." Number one on the New York Times best-sellers list, five weeks running.
Sam Kreig: (Writing) We... are the architects... of our own... destiny.
Sam Kreig: There's no innocence. Only ignorance.
Sam Kreig: Nobody could ever accuse me of empathy, of genuinely caring for people.
Sam Kreig: In fact, they'd probably say that Sam Krieg is a cold son-of-a-bitch.
Sam Kreig: And they'd be right. People don't interest me.
Sam Kreig: The acts of people? Now those are intrinsically interesting, particularly the consequences of those actions.
Sam Kreig: Cause and effect. Crime and punishment.
Sam Kreig: It's every book I ever wrote and sold a million copies of.
Sam Kreig: So what did the good folk of Kingsmouth do to deserve their fate? I'll tell you.
Sam Kreig: They were evil.
Sam Kreig: Kingsmouth, Solomon County - pure evil, all of it, like a modern-day Sodom and Gomorrah.
Sam Kreig: Always was, from the moment the pilgrims stepped off the boat and set forth on these shores.
Sam Kreig: There's a dark rot festering behind the flower-print veil of the Labor Day barbecues, homecoming parades and maple syrup.
Sam Kreig: I should know. The deeper I dug, the darker the hole, the more I found.
Sam Kreig: A god-damn abyss of foreshadowing.
Sam Kreig: I've seen evidence of acts so cruel and demented, so twisted and sick - right out there - that people might confuse them for one of my books.
Sam Kreig: And if you've read any of them - and I'm sure you have - you'd know that this place has blood on its hands, and plenty of crime to its name.
Sam Kreig: I'm sure you know this one: show a gun on the mantelpiece in the first act, before the curtain goes down it's going to blow someone's scrotum off.
Sam Kreig: Upon the wicked shall fall a rain of fire and brimstone.

Journal Entries

  • Tier 1: The lighthouse is filled with books and discarded papers. This room is the culmination of Sam Krieg's interest in Soloman Island. Find out what first brought him here, and trace the evidence back to the source of his knowledge.
    • Find evidence of Krieg's research into the island
    • Find Sam Krieg's abandoned car
  • Tier 2: Sam Krieg's agent put him in contact with a fan on Soloman Island. This man must have integral to Krieg's research for the surly author to have paid him a visit.
    • Trace Krieg's route back to the informant
  • Tier 3: After paying his fan a visit, Sam Krieg stopped here for gas and discarded the photo before driving over to the lighthouse. There has to be some way of determining where the meeting with this informant took place.
    • Find out where Krieg's informant lived
  • Tier 4: This is the house in the photo of Krieg with his fan. Whatever information the man had about Soloman Island should be inside.
    • Find a way inside the house
    • Enter the basement
  • Tier 5: You're inside the basement of Sam Krieg's number one fan. From the sounds of things, he was also a hobbyist historian of Soloman Island's dark and twisted past. Find out what he knows.
    • Access the informant's files




This local conspiracy theorist - John Anderson - is an entirely American construct. His paranoias are rooted in the cold War. His favourite author is a second-rate genre writer. his knowledge of secret societies begins and ends with information about New York.

That is why the Illuminati are looking for this man. He fled the island soon after his meeting with Krieg because he knew they would come. One man's informant is another man's bane is another man's commodity.

If the Illuminati really wish to find this man, they need look no further than a locked room in a nameless town inhabited by monks. It is amazing how far silence can go in getting a man to tell you everything he knows.


John Anderson. So we now know who this guy was. We know where he lived. We know what he looks like. Most importantly, we know that he knows too much. Ugh. I really hate finding these basement Illuminati references. Especially when they're not that far off...

Except for all the Cold War paranoia. The Reds went down with Ivan Drago.

We have reason to believe Anderson left the island shortly after meeting Krieg. We'll need to find him and figure out just how much he knows.

We'll leave the blog up for now. Maybe he'll try to log in from wherever he is.

Fun fact: Also a KG breakfast.


A thrilling read. I look forward to the sequel. Especially if it involves getting an advanced copy of Sam Kreig’s new novel. Make no mistake, I am not a fan. However, my interest is piqued by the supposed subject matter. Secret societies. Dark days. Hmmm…

I won’t pass judgement just yet. Imagine a best-seller that in no way compromises us or our interests, but rather focuses entirely on undermining the Illuminati.

Now that is an airport paperback I would read.

As for this informant, we assume he’s gone the way of most of the local populace. A shame, though perhaps also for the best.

R. Sonnac


There are 5 tiers to this mission.

Tier 1/5

  • Find evidence of Krieg's research into the island
    • There is a discarded letter on the floor nearby
  • Find Sam Krieg's abandoned car
Clue 1
Clue 2
Clue 3

Tier 2/5

  • Trace Krieg's route back to the informant
Clue 1
Clue 2
Clue 3

Tier 3/5

  • Find out where Krieg's informant lived
Clue 1

Tier 4/5

  • Find a way inside the house
    • Use the "Mancave entrance"
Clue 1
Clue 2
Clue 3
Clue 4
Clue 5
Clue 6
Clue 7

Tier 5/5

  • Access the informant's files
    • Asking the computer for a hint gives you Foucault's Pendulum Hardcover Original
Clue 1
Clue 2
Clue 3
Clue 4
Clue 5
Addition for German Players
Addition for French Players

Other Information

Related Achievements

  • This mission is required for the Unleashed achievement


After reading too many manuscripts about occult conspiracy theories, three vanity publisher employees (Belbo, Diotallevi and Casaubon) invent their own conspiracy for fun. They call this satirical intellectual game "The Plan". The three become increasingly obsessed with The Plan, and sometimes forget that it's just a game. Worse still, other conspiracy theorists learn about The Plan, and take it seriously. Belbo finds himself the target of a real secret society that believes he possesses the key to the lost treasure of the Knights Templar.



Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  PvP ▪  Scenarios ▪  Seasonal ▪  Events
Personal tools