Crime and Punishment

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Crime and Punishment
TSCCrimeandPunishment.jpg
Region: Solomon Island
Zone: Savage Coast
Location: Kingsmouth Lighthouse
Starting Coords: 910, 105
End location: 457, 722
Given by: Sam Krieg
Type: Investigation
Reward: 605,440 Experience
Added in: Update 1.1.0
Repeatable: Yes



Contents

Mission Introduction Text.

Dialogue

Introduction

Sam Kreig: Dialogue

Journal Entries

  • Tier 1: Tier Objective Text
    • List objectives

Rewards

Report

Dragon.pngDragon

This local conspiracy theorist - John Anderson - is an entirely American construct. His paranoias are rooted in the cold War. His favourite author is a second-rate genre writer. his knowledge of secret societies begins and ends with information about New York.

That is why the Illuminati are looking for this man. He fled the island soon after his meeting with Krieg because he knew they would come. One man's informant is another man's bane is another man's commodity.

If the Illuminati really wish to find this man, they need look no further than a locked room in a nameless town inhabited by monks. It is amazing how far silence can go in getting a man to tell you everything he knows.

Illuminati.pngIlluminati

John Anderson. So we now know who this guy was. We know where he lived. We know what he looks like. Most importantly, we know that he knows too much. Ugh. I really hate finding these basement Illuminati references. Especially when they're not that far off...

Except for all the Cold War paranoia. The Reds went down with Ivan Drago.

We have reason to believe Anderson left the island shortly after meeting Krieg. We'll need to find him and figure out just how much he knows.

We'll leave the blog up for now. Maybe he'll try to log in from wherever he is.

Fun fact: Also a KG breakfast.

Templars.pngTemplar

A thrilling read. I look forward to the sequel. Especially if it involves getting an advanced copy of Sam Kreig’s new novel. Make no mistake, I am not a fan. However, my interest is piqued by the supposed subject matter. Secret societies. Dark days. Hmmm…

I won’t pass judgement just yet. Imagine a best-seller that in no way compromises us or our interests, but rather focuses entirely on undermining the Illuminati.

Now that is an airport paperback I would read.

As for this informant, we assume he’s gone the way of most of the local populace. A shame, though perhaps also for the best.

R. Sonnac

Walkthrough

There are 5 tiers to this mission.

Tier 1/5

  • Find evidence of Krieg's research into the island
    • There is a discarded letter on the floor nearby
  • Find Sam Krieg's abandoned car
Clue 1
Clue 2
Clue 3
Solution


Tier 2/5

  • Trace Krieg's route back to the informant
Clue 1
Clue 2
Clue 3
Solution


Tier 3/5

  • Find out where Krieg's informant lived
Clue 1


Tier 4/5

  • Find a way inside the house
    • Use the "Mancave entrance"
Clue 1
Clue 2
Clue 3
Clue 4
Clue 5
Clue 6
Clue 7
Solution

Tier 5/5

  • Access the informant's files
    • Asking the computer for a hint gives you Foucault's Pendulum Hardcover Original
Clue 1
Clue 2
Clue 3
Clue 4
Clue 5
Solution
Addition for German Players


Other Information

Related Achievements

  • This mission is required for the Unleashed achievement

Trivia

After reading too many manuscripts about occult conspiracy theories, three vanity publisher employees (Belbo, Diotallevi and Casaubon) invent their own conspiracy for fun. They call this satirical intellectual game "The Plan". The three become increasingly obsessed with The Plan, and sometimes forget that it's just a game. Worse still, other conspiracy theorists learn about The Plan, and take it seriously. Belbo finds himself the target of a real secret society that believes he possesses the key to the lost treasure of the Knights Templar.

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