Afflicted

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Afflicted state is the term used to describe a player or enemy who is under the effects of a Damage-over-time ability.


Contents

Set Afflicted Abilities

Assault Rifles

Blades

  • Perfect Storm - Blade Torrent also causes the target to become Afflicted with a damage over time effect that deals 7 physical damage every second for 8 seconds.
  • Flight of Daggers - Whenever you attack, you gain a Flight of Daggers counter. When the counter reaches 5, you will hit 3 enemies in a 5 metre radius around you, dealing 49 physical damage. Targets will also become Afflicted by a damage over time effect that deals 11 physical damage every second for 5 seconds.
  • Sling Blade - Throws a blade at the target dealing 95 physical damage and causes the target to become Afflicted with a damage over time effect that deals 6 physical damage per second for 5 seconds.
  • Incision [4] - Whenever you penetrate, you also cause the target to become Afflicted with a damage over time effect that deals 11 physical damage every second for 3 seconds.
  • Enervate [5] - Whenever you are glanced, you cause the attacker to become Afflicted with a damage over time effect that deals 12 physical damage every second for 5 seconds.

Fists

  • Sharp Claws - <passive> Claw also causes the target to become Afflicted with a damage over time that deals 7 physical damage every second for 10 seconds.
  • Bloodsport - <passive> Whenever you hit a target it becomes Afflicted with a damage over time effect that deals 2 physical damage per stack for 3 seconds. This effect can stack up to 3 times. If you do a glancing hit against the target, this effect is removed.
  • Cage Fight - A PBAoE attack that deals 49 physical damage to 5 enemies in a 5 metre radius around you. Affected targets also become Afflicted with a damage over time effect that deals 13 physical damage every second for 3 seconds.
  • Gore You charge your target dealing 72 physical damage to 5 enemies in a 5 metre radius as you arrive. Affected targets become Afflicted with a damage over time effect hat deals 13 physical damage every second for 5 seconds.

Blood Magic

  • Corrupted Blood - <passive> Whenever you hit with "Boiling Blood", the target also becomes Afflicted with a damage over time effect that deals 2 magical damage every second for 8 seconds. This effect can stack up to 5 times.
  • Blood Spike - Consumes 2 Blood Resources. Can be powered by your own health. A single target attack that deals 73 magical damage and also causes the target to becomes Afflicted with a damage over time effect that deals 7 magical damage every 0.5 seconds for 8 seconds. If the target has the Blood Spike damage over time effect already, this ability instead deals 160 magical damage.
  • Infection - Chain: Jumps up to 3 meters 4 times, hitting up to 5 enemies. Consumes 3 Blood Resources. Can be powered by your own health. A Chain attack that deals 62 magical damage. Affected targets also become Afflicted with a damage over time effect dealing 8 magical damage every 2 seconds for 12 seconds. If an enemy dies while affected by this effect, it explodes, dealing 44 magical damage to nearby targets.
  • Transfuse and Abuse - Cleanses up to 3 damage over time effects active on you, and causes the target to become Afflicted with a damage over time effect that deals 8 magical damage every second per effect you cleansed for 7 seconds. This ability can only be activated when you are Afflicted.
  • Liquidation - Places an area around the targeted point that will last for 10 seconds. Enemies inside the area become Afflicted with a damage over time effect that deals 12 magical damage and heals you for 6 every second for 4 seconds.
  • Third Degree [6] - <passive> Whenever you penetrate, you build a Third Degree counter. When this counter reaches 3, you also cause the target to become Afflicted with a damage over time effect that deals 16 magical damage every second for 4 seconds.
  • Contaminate - A single target attack that causes the target to become Afflicted by a damage over time effect that deals 20 magical damage every second for 6 seconds. If the target is healed while this damage over time effect is active, it will perform a hit on the healer that deals 61 magical damage.
  • Left Hand of Darkness - Consumes 3 Blood Resources. Can be powered by your own health. Causes the target to become Afflicted with a damage over time effect that deals 35 magical damage every second for 4 seconds. If you hit the target with this ability again while this effect is active, the target becomes Impaired and unable to act for 1 second. This ability will apply a 30 second cooldown when the stun is applied.

Elementalism

  • Volatile Current - <passive> Whenever you hit with "Shock," the target also becomes Afflicted with a damage over time effect that deals 7 magical damage every second for 10 seconds.
  • Mind over Matter[7] - <passive> Whenever you critically hit, the target also becomes Afflicted with a damage over time effect that deals 9 magical damage every second for 5 seconds.
  • Toxic Earth[8] - Whenever you apply Hindered, the target also becomes Afflicted with a damage over time effect that deals 21 damage every second for 4 seconds.
  • Flashpoint - A single target attack that deals 36 magical damage. The target also becomes Afflicted with a damage over time effect that deals 20 magical damage every second for 5 seconds. If the target is already Afflicted, it will cause 5 enemies in a 5 metre radius around it to become Afflicted with a damage over time effect that deals 20 magical damage every second for 5 seconds.
  • Chain Reaction[9] - <passive> Whenever you hit with Chain abilities, your target becomes Afflicted with a damage over time effect that deals 7 magical damage every second for 10 seconds.

Exploit Afflicted Abilities

Assault Rifles

Blades

  • Grass Cutter - Builds 1 resource for each equipped weapon. A single target attack that deals 47 physical damage, or 57 physical damage if the target is Afflicted.
  • Destiny - Consumes all Blades resources. A single target attack that deals 57 physical damage. If the target is Afflicted, it also applies a damage over time effect that deals 13 physical damage every second for 4 seconds.
  • Clearing the Path - Consumes all Blade resources. A PBAoE attack that deals 58 - 118 physical damage, based on the number of resources consumed, affecting up to 5 enemies in a 5 metre radius around you. This attack has a 40% additional chance to penetrate any Afflicted targets it hits.
  • Forking Paths - Builds 1 resource for each equipped weapon. A PBAoE Frenzy ability that hits 5 enemies in a 5 metre radius you, dealing 32 magical damage. For every affected target that is Afflicted, you are healed for 8.
  • Steel Palace - Consumes all Blade Resources. A PBAoE Frenzy ability that hits 5 enemies in a 5 metre radius you, dealing 59 magical damage. If any targets are Afflicted, you gain the Minor Ward effect, which reduces all damage recieved by 7.5% for 8 seconds.

Fists

Blood Magic

Elementalism


Passives Modifying Afflicting Abilities

Assault Rifles

Blades

  • Fatal Flourish - Whenever you set Afflicted you gain 1 stack of the Penetration Rating effect, which increases your Penetration Rating by 30 per stack for 8 seconds. This effect can stack 5 times.
  • Fortunate Strike - Whenever you hit an Afflicted target you have a 10% chance to perform an additional hit that deals 21 physical damage.

Fists

Blood Magic

Elementalism


References

  1. Anticoagulant does not directly set Afflicted, but instead causes Leech abilities to also apply a DoT.
  2. Shoot 'Em Up does not directly set Afflicted, but instead causes Frenzy abilities to also apply a DoT.
  3. Trigger Happy only sets Afflicted against Hindered targets.
  4. Incision does not directly set Afflicted, but instead applies a DoT whenever you penetrate.
  5. Enervate does not directly set Afflicted, but gives you the ability to apply a DoT to any enemy that glances you.
  6. Third Degree does not directly set Afflicted, but instead causes every third penetrating attack the player lands to apply a DoT.
  7. Mind over Matter does not directly set afflicted, but instead applies a DoT to the player's target anytime they critically hit.
  8. Toxic Earth does not directly set afflicted, but instead applies a DoT to the player's target anytime they set hindered state.
  9. Chain Reaction does not directly set afflicted, but instead applies a DoT to the player's target anytime they hit with a chain ability.
  10. Iron Maiden is not officially classified as an Afflicted exploit ability, but it does take advantage of afflicted targets by giving you increased penetration chance for a short time after landing a penetrating blow.
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