Afflicted
From The Secret World Wiki
Afflicted state is the term used to describe a player or enemy who is under the effects of a Damage-over-time ability.
Contents |
Set Afflicted Abilities
Assault Rifles
Blades
- Perfect Storm - Blade Torrent also causes the target to become Afflicted with a damage over time effect that deals 7 physical damage every second for 8 seconds.
- Flight of Daggers - Whenever you attack, you gain a Flight of Daggers counter. When the counter reaches 5, you will hit 3 enemies in a 5 metre radius around you, dealing 49 physical damage. Targets will also become Afflicted by a damage over time effect that deals 11 physical damage every second for 5 seconds.
- Sling Blade - Throws a blade at the target dealing 95 physical damage and causes the target to become Afflicted with a damage over time effect that deals 6 physical damage per second for 5 seconds.
- Incision [4] - Whenever you penetrate, you also cause the target to become Afflicted with a damage over time effect that deals 11 physical damage every second for 3 seconds.
- Enervate [5] - Whenever you are glanced, you cause the attacker to become Afflicted with a damage over time effect that deals 12 physical damage every second for 5 seconds.
Fists
- Sharp Claws - <passive> Claw also causes the target to become Afflicted with a damage over time that deals 7 physical damage every second for 10 seconds.
- Bloodsport - <passive> Whenever you hit a target it becomes Afflicted with a damage over time effect that deals 2 physical damage per stack for 3 seconds. This effect can stack up to 3 times. If you do a glancing hit against the target, this effect is removed.
- Cage Fight - A PBAoE attack that deals 49 physical damage to 5 enemies in a 5 metre radius around you. Affected targets also become Afflicted with a damage over time effect that deals 13 physical damage every second for 3 seconds.
- Gore You charge your target dealing 72 physical damage to 5 enemies in a 5 metre radius as you arrive. Affected targets become Afflicted with a damage over time effect hat deals 13 physical damage every second for 5 seconds.
Blood Magic
- Corrupted Blood - <passive> Whenever you hit with "Boiling Blood", the target also becomes Afflicted with a damage over time effect that deals 2 magical damage every second for 8 seconds. This effect can stack up to 5 times.
- Blood Spike - Consumes 2 Blood Resources. Can be powered by your own health. A single target attack that deals 73 magical damage and also causes the target to becomes Afflicted with a damage over time effect that deals 7 magical damage every 0.5 seconds for 8 seconds. If the target has the Blood Spike damage over time effect already, this ability instead deals 160 magical damage.
- Infection - Chain: Jumps up to 3 meters 4 times, hitting up to 5 enemies. Consumes 3 Blood Resources. Can be powered by your own health. A Chain attack that deals 62 magical damage. Affected targets also become Afflicted with a damage over time effect dealing 8 magical damage every 2 seconds for 12 seconds. If an enemy dies while affected by this effect, it explodes, dealing 44 magical damage to nearby targets.
- Transfuse and Abuse - Cleanses up to 3 damage over time effects active on you, and causes the target to become Afflicted with a damage over time effect that deals 8 magical damage every second per effect you cleansed for 7 seconds. This ability can only be activated when you are Afflicted.
- Liquidation - Places an area around the targeted point that will last for 10 seconds. Enemies inside the area become Afflicted with a damage over time effect that deals 12 magical damage and heals you for 6 every second for 4 seconds.
- Third Degree [6] - <passive> Whenever you penetrate, you build a Third Degree counter. When this counter reaches 3, you also cause the target to become Afflicted with a damage over time effect that deals 16 magical damage every second for 4 seconds.
- Contaminate - A single target attack that causes the target to become Afflicted by a damage over time effect that deals 20 magical damage every second for 6 seconds. If the target is healed while this damage over time effect is active, it will perform a hit on the healer that deals 61 magical damage.
- Left Hand of Darkness - Consumes 3 Blood Resources. Can be powered by your own health. Causes the target to become Afflicted with a damage over time effect that deals 35 magical damage every second for 4 seconds. If you hit the target with this ability again while this effect is active, the target becomes Impaired and unable to act for 1 second. This ability will apply a 30 second cooldown when the stun is applied.
Elementalism
- Volatile Current - <passive> Whenever you hit with "Shock," the target also becomes Afflicted with a damage over time effect that deals 7 magical damage every second for 10 seconds.
- Mind over Matter[7] - <passive> Whenever you critically hit, the target also becomes Afflicted with a damage over time effect that deals 9 magical damage every second for 5 seconds.
- Toxic Earth[8] - Whenever you apply Hindered, the target also becomes Afflicted with a damage over time effect that deals 21 damage every second for 4 seconds.
- Flashpoint - A single target attack that deals 36 magical damage. The target also becomes Afflicted with a damage over time effect that deals 20 magical damage every second for 5 seconds. If the target is already Afflicted, it will cause 5 enemies in a 5 metre radius around it to become Afflicted with a damage over time effect that deals 20 magical damage every second for 5 seconds.
- Chain Reaction[9] - <passive> Whenever you hit with Chain abilities, your target becomes Afflicted with a damage over time effect that deals 7 magical damage every second for 10 seconds.
Exploit Afflicted Abilities
Assault Rifles
Blades
- Grass Cutter - Builds 1 resource for each equipped weapon. A single target attack that deals 47 physical damage, or 57 physical damage if the target is Afflicted.
- Destiny - Consumes all Blades resources. A single target attack that deals 57 physical damage. If the target is Afflicted, it also applies a damage over time effect that deals 13 physical damage every second for 4 seconds.
- Clearing the Path - Consumes all Blade resources. A PBAoE attack that deals 58 - 118 physical damage, based on the number of resources consumed, affecting up to 5 enemies in a 5 metre radius around you. This attack has a 40% additional chance to penetrate any Afflicted targets it hits.
- Forking Paths - Builds 1 resource for each equipped weapon. A PBAoE Frenzy ability that hits 5 enemies in a 5 metre radius you, dealing 32 magical damage. For every affected target that is Afflicted, you are healed for 8.
- Steel Palace - Consumes all Blade Resources. A PBAoE Frenzy ability that hits 5 enemies in a 5 metre radius you, dealing 59 magical damage. If any targets are Afflicted, you gain the Minor Ward effect, which reduces all damage recieved by 7.5% for 8 seconds.
Fists
Blood Magic
Elementalism
Passives Modifying Afflicting Abilities
Assault Rifles
Blades
- Fatal Flourish - Whenever you set Afflicted you gain 1 stack of the Penetration Rating effect, which increases your Penetration Rating by 30 per stack for 8 seconds. This effect can stack 5 times.
- Fortunate Strike - Whenever you hit an Afflicted target you have a 10% chance to perform an additional hit that deals 21 physical damage.
Fists
Blood Magic
Elementalism
References
- ↑ Anticoagulant does not directly set Afflicted, but instead causes Leech abilities to also apply a DoT.
- ↑ Shoot 'Em Up does not directly set Afflicted, but instead causes Frenzy abilities to also apply a DoT.
- ↑ Trigger Happy only sets Afflicted against Hindered targets.
- ↑ Incision does not directly set Afflicted, but instead applies a DoT whenever you penetrate.
- ↑ Enervate does not directly set Afflicted, but gives you the ability to apply a DoT to any enemy that glances you.
- ↑ Third Degree does not directly set Afflicted, but instead causes every third penetrating attack the player lands to apply a DoT.
- ↑ Mind over Matter does not directly set afflicted, but instead applies a DoT to the player's target anytime they critically hit.
- ↑ Toxic Earth does not directly set afflicted, but instead applies a DoT to the player's target anytime they set hindered state.
- ↑ Chain Reaction does not directly set afflicted, but instead applies a DoT to the player's target anytime they hit with a chain ability.
- ↑ Iron Maiden is not officially classified as an Afflicted exploit ability, but it does take advantage of afflicted targets by giving you increased penetration chance for a short time after landing a penetrating blow.