Soldier
From The Secret World Wiki
| Soldier | |
|---|---|
| | |
| Secret Society: | Templars |
| Weapon 1: | Assault Rifles |
| Weapon 2: | Pistols |
The Soldier packs an assault rifle and pistols, but their chief weapon is mobility. The deck provides ranged snares and an up-close reactive root effect, as well as plenty of damage. This allows the Soldier to stay one step ahead of enemies while peppering them with constant fire.
Passive abilities punish hindered enemies and add short-timer explosives, exploiting the speed difference between the Soldier and their targets.
Weapons Needed
Active Abilities
- Hip Fire - [16 AP, Active, Single]
- A short range assault rifle attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.
- Big Forty Five - [27 AP, Active, Single]
- A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.
- Frag Grenade - [16 AP, Active, TAoE]
- An assault rifle attack that deals a large amount of damage to the target and nearby enemies. Exploits hindered state. Consumes all assault rifle resources.
- Tactical Retreat - [12 AP, Active, Dash, AoE]
- You place an effect in a small area in front of you and dash backwards. Enemies passing through the area will have their movement speed reduced.
- Razor Wire - [21 AP, Active, Dash, AoE]
- You place an effect in a small area in front of you and dash backwards. Enemies passing through the area will have their movement speed reduced.
- Sticky Drone - [21 AP, Active, Summon, Self]
- Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.
- Shellshocker - [50 AP, Elite Active, Column AoE]
- A channeled assault rifle attack that deals a large amount of damage in a column in front of you. Targets caught in the fire are also slowed. Sets hindered state.
Passive Abilities
- Lucky Bullet - [9 AP, Passive]
- Every eighth attack you unleash will hinder the target, greatly reducing its movement speed for a short time.
- Steady Hip Fire - [21 AP, Passive, Modifies: Hip Fire]
- Increases the range of Hip Fire.
- Quick Forty Five - [34 AP, Passive, Modifies: Big Forty Five]
- Decreases the activation time of Big Forty Five.
- Closer (Ability) - [34 AP, Passive]
- All your resource consuming abilities deal slightly more damage.
- Explosives Expert - [27 AP, Passive]
- Whenever you successfully hit, you apply an explosive charge to your target that explodes for a small amount of extra damage.
- Accuracy - [34 AP, Passive]
- Increases the damage of all successful hits.
- Demolition, Man - [50 AP, Elite Passive]
- Whenever you set hindered state, you also apply an explosives charge that deals a large amount of damage.