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Missions are activities players can take part in to earn rewards and learn more about the secret world. Most missions are broken into "tiers"; which mark progress while providing both a reward and a point in the mission where players can pause without losing progress. To return to a paused mission, players return to the mission giver or, if it is the right type, by having a party member share it.

Players are limited to three mission types at a time: a story, main, and item. The over-arcing path of the zone is provided by the story mission. The main mission category has several sub-types including action, investigation, sabotage, group, and dungeon. Players can have up to three item missions at a time.

Mission types are identifiable by icon and not all missions or mission types have to be taken to continue progress in the game. Players will be able to redo ~90% of the missions in game although they are on a long cool down timer, allowing for the revisiting of content as desired but avoiding the "grind."

Rewards for missions may include experience, Pax Romana (in-game currency), zone Sequins, talismans, weapons, and clothing.


Missions are catagorized by their type. The types of missions include:


Main article: Story mission

Mission Story.png Story missions are about the player discovering why the world is in the state that it is and how it got there. Progress is unlocked as players work through other mission types and explore the world.

These missions are faction specific and cannot be shared with others, although players of other factions may sometimes have similar goals.

For a list of Story missions, check here Story missions

Icon Mission Type
Mission Story.png Story Missions
Mission Action.png Action Missions
Mission Item.png Side (Item) Missions
Mission Investigation.png Investigation Missions
Mission Sabotage.png Sabotage Missions
Mission Dungeon.png Dungeon (Group) Missions
Mission Raid.png Raid Missions
Mission PVP.png PvP Missions
Mission Scenario.png Scenarios


Mission Action.png Action missions require the player to defeat enemies, fight back invading forces, and discover the behaviors and weaknesses of certain monsters. Map markers or way-points may appear in some action missions.


Mission Investigation.png Investigation, or puzzle, missions unique to The Secret World. They will ask players to do everything from code-breaking on locks, hacking into computers, or even research on the internet. An in-game browser will be included, for out-of-game research methods similar to that of ARG's.

An example walkthrough of an investigation mission can be found at CryGaia's Youtube Channel.

Helpful Hints

With investigation missions, you will need to read everything and explore things outside of the game. Here are 2 screenshots taken from different missions.

Left Example-InvestigationMission4.png

How might you approach these? Please note that both screenshots, which are taken from different missions, refer to a website. That website is www.orochi-group.com. You will need to visit that website, either using the in-game browser or your own desktop browser. When you visit that website, you will see that Orochi Group is composed of the following:


Each one of those companies has a website. You will also see that Orochi Group has an online Employee Finder. Perhaps, just perhaps, you could use that to learn more about that Employee ID. Perhaps there might be areas of the website that are useful for uncovering passwords.

You should also get very accustomed to using computers that you find in-game. Here is an example of a screen.


Some computers will be locked. If you type:


at the computer screen, it will return a password hint. Sometimes, you can type hint a 2nd time for an additional clue.


Mission Sabotage.png Sabotage missions require stealthy game play. They involve sneaking, evading, and hacking in enemy bases and utilities in order to disrupt their efficiency. Traps can be enabled/disabled by players to hinder or assist players in their actions.


Mission Dungeon.png Dungeon missions give you access to the dungeons. These are repeatable, and unlike the other mission types, they are not on a timer, so can run the same dungeon back-to-back.


Mission Raid.png Raid missions allow you to enter a raid instance. Similar to dungeons, but requiring multiple groups.


Mission Item.png Item missions, are "flavor" missions that tie back into the story mission. They are obtained by using an item found in the world, rather than speaking to an NPC. A character can have up to three active Item missions.

An example walkthrough of an item mission can be found at CryGaia's Youtube Channel.


Main article: Scenario

Mission Scenario.png Scenarios are short mini-instances that can be scaled not only on difficulty, but also on group size. There are also random variables that may or may not be used in any given occurrence of the instance. Additionally, end rewards are not based on pass-fail, but scale based on how well the players succeed.


When you go to talk to a quest giver, the game will try to gauge how difficult the mission will be for you to complete. Because there are not strict classes and levels, this rating is not always accurate, but it can be used to compare to other missions in the area that you have completed.

The difficulty ratings are:

  • Devastating - These are likely going to be far beyond your ability to complete and should not even be attempted
  • Very Hard - It is extremely unlikely you'll be able to complete this without a group helping
  • Hard - This is going to be difficulty, but care and tactics you should be able to do it
  • Normal - This is the expected level for you to attempt a mission

The difficulty rating seems to be based on how difficult the developers rated the mission versus a combination of your equipped weapons and talismans Quality Level along with your talisman and weapon Skill rating


Additionally, some missions are faction specific. There is typically a version of the mission available for each faction, but the specific mission is only available for members of the appropriate faction.

They are typically assigned as a pre-requisite for advancing to some of the Faction ranks (ranks 3, 7, 10, ...).

These missions come via your cellphone. If you pause or cancel them you can have them re-offered by going to your faction headquarters and speaking with your liaison at your faction headquarters. They do not have an icon of their own, but use the appropriate icon based on the type of mission they are. The only difference being that they are faction specific rather than open to all players.

Automatic Assignment

Some missions are automatically given to the player when they meet a particular set of criteria. This can occur when achieving a certain rank in your Faction, using an interactable object in the environment, entering a different zone, or reaching a specific coordinate location. The Faction-specific missions described above are a good example of this, as you suddenly receive a phone call from your handler who has a mission for you.

If you already have a main mission, you will be given the option to either replace it with the new mission or to continue with your current mission. If you decide not to accept the new mission, you will be able to accept it again - either by replaying the phone call or by performing the action that offered you the mission again.

Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  PvP ▪  Scenarios ▪  Seasonal ▪  Events
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