Blade
Blade are one of the weapon-based skill sets in the Melee skill wheel. This weapon type encompasses a variety of bladed weapons. Blades have many Focus and Frenzy abilities, and are well suited to characters fulfilling a tank or damage role. Blades are associated with Hate, Frenzy, Focus, Penetration, Afflicted, and Impaired.
Contents |
Skills
- Main article: Skills
Blades skills are split into Damage and Survivability aspects.
- Damage: Two Cuts - Whenever you hit an enemy with a Blade ability, you apply the Two Cuts effect. Hitting the enemy with a Blade Ability consumes this effect to deal additional damage. (6 damage 1 Skill Point)
- Survivability: Vigour - When an enemy attack glances you, you gain a percentage of the damage it dealt back as healing. (15% at 1 Skill Point)
Abilities
- Main article: Abilities
All Active Abilities require a blade in order to function. Passive Skills do not require a weapon, but some Passive Abilities modify a specific Active Ability that may require one.
As with all Abilities, the player can only use one Elite Active Ability and one Elite Passive Ability at any one time.
The list of Blades abilities can be found here.
Weapons
- Main article: Weapons
All active skills here require the use of an ability specific-type weapon. Passive skills do not require a weapon, but some passives modify a specific active skill, which in turn requires the use of a specific weapon.
More specific information on Shotgun weapons can be found here
Decks
- Main article: Decks
The following are decks which incorporate Blades into their build, and the 'role' they serve.
- Goon -- [Illuminati] Melee Tank focusing on glancing blows and self healing.
- Martial Artist -- [Dragon] Melee Tank focusing on evasion and buffing.
- Ninja -- [Dragon] Melee/Range DPS with damage-over-time and penetration focus.
- Paladin -- [Templar] Melee/Range DPS featuring mobility and damage-over-time.
- Preacher -- [Templar] Melee/Range DPS focusing on damage-over-time, self healing, and impairment.
- Slayer -- [Illuminati] Ranged/Melee DPS combining Damage-over-Time with multiple-hit Frenzy attacks.
- Witch Hunter -- [Templar] Melee support with numerous debuffs and impairments alongside exploits to restore health and resources.
Achievements
- Method and Technique
- Unlock all inner-circle Blade abilities.
- Reward: Combat Tracksuit Jacket (front/back)
| Items | |
|---|---|
| Weapons | ▪ Assault Rifle ▪ Pistols ▪ Shotgun ▪ Blade ▪ Fists ▪ Hammer ▪ Blood Focus ▪ Chaos Focus ▪ Elemental Focus ▪ Chainsaw ▪ Rocket Launcher ▪ Quantum Brace ▪ Whip (coming soon) |
| Talismans | ▪ Head ▪ Finger ▪ Neck ▪ Wrist ▪ Luck ▪ Waist ▪ Occult |
| Consumables | ▪ Elixir ▪ Energy Drink ▪ Ambrosia ▪ Anima ▪ Food ▪ Misc. |
| Materials | ▪ Toolkit ▪ Dust ▪ Fire ▪ Metal ▪ Water ▪ Denkyem Rune ▪ Earth Rune ▪ Koru Rune ▪ Lu Rune ▪ Pentagram Rune ▪ Trinity Rune ▪ Wedjat Rune ▪ Wheel Rune ▪ Yggdrasil Rune |
| Other | ▪ Glyph ▪ Signet ▪ Gadget ▪ Pet ▪ Mission ▪ Other items |